Hi there! While working on this chair, my main goal was to strengthen my skills in wood texturing, managing complex layer setups, and practicing the Boolean workflow in ZBrush. I also focused on improving my overall modeling techniques and used UV overlaps technique this time.
Here are some technical specs:
1 low-poly model (12,662 tris)
1x 4K texture set
Texel Density: 27.2 px/cm
Texture Export Setup: 2 textures (Base Color + Roughness, Normal + Metallic)
Huge thanks to my mentor, Dmitry Bely for his guidance — his support really helped take my work to the next level!
https://www.artstation.com/beldm00